FOREVER FIT 24/7
A playable essay on dark patterns
We can all name dark patterns — the fake countdown, the add-on you never ticked, the cancel button worded to make you feel guilty. We point them out in slide decks and move on. I wanted to make one you actually feel. Forever Fit 24/7 is a game where you try to quit a gym membership through six levels built out of real dark patterns, against the clock — and every trap you fall for adds ten seconds to your run.
The idea was to turn the patterns into a game without softening them. Six ways to cancel — website, app, email, phone, the front desk — each a different trick: confirm-shaming copy, a phone tree that loops you back to the start, an "are you sure?" that hides the real button, a form that resets. The line I kept walking was fair-but-nasty: obvious enough that you can win, sneaky enough that you still get caught.
It's the thing I keep circling in product work — persuasion, friction, the point where "good UX" quietly starts working against the person using it — made into something you play instead of a deck you sit through. The concept, the design and every line of copy are mine; I built the rest with Claude Code to get it from a Figma file to a thing you can actually play. It's live now, with a daily leaderboard to race.
Play the game ↗